Which is a shame, especially given Valve's wonderful "After all, it's your Deck" ethos. Essentially, this minimum prevents power users from setting the dead zone to an ideal value. However, most thumbsticks that are produced could be set lower than that, and people may want to add aftermarket thumbsticks to their Deck which could go even lower. That way, users can share game configurations regardless of whether their device is using a conservative default deadzone or a customly tuned extra responsive deadzone.Ĭonfigurable dead zones shouldn't have a conservative minimumCurrently, in the (non functional) dead zone configuration menu, the minimum is 2000. Purpose 2 on the other hand, requires a per-user per-game deadzone setting that would effectively sit "on top of" the per device deadzone needed for purpose 1. That way, a user can configure the dead zone for their specific device. The key thing to understand here, is that purpose 1 requires one specific deadzone for one specific device, that is applied always and everywhere. Since every game and every user, we may need one set of such deadzone configurations for each user for each game. For example, you don't want to accidentally fire a weapon just by lightly resting your finger on an analog trigger, or you don't want a character to move sideways if you're pressing a thumbstick 99% forward and 1% to the left. In some games, you might want to add safeguards to make it harder to perform an action accidentally. Purpose 2: Finetuning the controls for specific games or applicationsDifferent games ask for different controls.
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